Monthly Archives: January 2019

Bizzie Bet and the Easies (1979)

Sample Images

Bizzie Bet 1Bizzie Bet 2

Published: Jinty 31 March 1979 – 1 December 1979

Episodes: 27

Artist: Richard Neillands

Writer: Unknown

A lightweight humour strip that ran in Jinty in 1979. The premise is Bet Bizzel, known as “Bizzie Bet” who’s such a bundle of energy and always working hard, versus her bone-idle friends, the Easies. Each week Bizzie Bet is always coming up with bright schemes to show the Easies the meaning of work and curing them of their lazy ways. But things always backfire on Bet eventually and the Easies win in the end. Such a premise wouldn’t have been out of place in a funnies comic like Buster or Whizzer & Chips. Imagine if this strip was drawn by one of their artists!

The Easies are also very inventive, coming up with their own creative ways of doing things – the very quick and laid back way, of course, but it does save a lot of labour and turns out well. You do have to hand it to them. The fact that sloth always wins in this story is what gives the story its humour. It’s a strip the lazy Garfield the cat would love.

Readers must have had a sneaking sympathy for the Easies. You do wish Bet would stop shoving her oar in all the time, stop trying to force hard work on the Easies, and let them be. Besides, doing all this extra work for Easies is just making Bet working far harder than she needs to and doing everything for the Easies is really not encouraging them to do things for themselves. In fact, if Bet took a leaf out of the Easies’ book and took things easy now and then, life would be easier for her. And she wouldn’t be the one doing all the work all the time, as her holiday dice game below proves. But maybe she can’t take it easy any more than the Easies could turn into balls of energy.

In the end Bizzie Bet and the Easies come to an arrangement where they agree to disagree, accept each other for what they are, and just be friends. It’s a very good, definitive ending. It did not end on a regular episode, which is very satisfying, and readers would have been very pleased with how it concluded.

Bizzie Bet had a fair run at 27 episodes. But in comparison to the longer-running “Jinx from St Jonah’s”, “Sue’s Fantastic Fun-Bag!” or “Gaye’s Gloomy Ghost” humour strips in Jinty, it didn’t have much staying power. It may have been a popularity issue, and this could well have been the case. Though the strip is fun, it doesn’t feel as strong, engaging or memorable as, say, “The Jinx from St Jonah’s” and is one of Jinty’s more forgettable  strips.

The artwork could have been the problem. A premise like this requires an artist who can really draw exaggerated, stylised cartoony humour, but Richard Neillands is not one of them. His style is for lightweight or sports stories but he can’t really pull off exaggerated comedy or make anyone laugh with his artwork. An artist like Robert MacGillivray or even a Buster-type artist is what’s required here.

Or it could simply be that Bizzie Bet was simply axed to help make way for “Pam of Pond Hill” and “Gaye’s Gloomy Ghost”, both of which started shortly afterwards.

Bizzie Bet game 1Bizzie Bet game 2

 

 

 

Black Schneider [1967]

black schneider cover

 

Published: Commando #273 (July 1967)

Reprinted: Commando #5168 (November 2018)

Artists: Gordon C. Livingstone (story); Rafael Lopez Espi (cover)

Writer: E. Hebden

On the Jinty blog we love to collect information on writers and artists in comics, whether Jinty or otherwise. The reprint gives some titbits of information about Rafael Lopez Espi, the cover artist.

Espi began his career as a comic book artist in 1953. He worked extensively for war comics, beginning with drawing covers for war stories published by Simbolo, moved on to Commando, and even worked for Commando’s rival, Fleetway. His Commando covers included Black Schneider, Break Through!, Pirate Breed and Dangerous Dawn. As well as war comics, Espi worked on Western and romance comics.

More information on Espi can be found at https://www.lambiek.net/artists/l/lopez-espi_rafael.htm and https://www.comicartfans.com/comic-artists/lopez_espi.asp

Plot

In 1938, traveller and explorer Stanilaus Schneider is dispatched to a German archaeological dig in Libya to help search for prehistoric cliff paintings. After the paintings are found he disappears for a month in the desert on a secret military mission for the Nazis, and tells the archaeological professor to cover for him.

During World War II Schneider re-emerges in the desert as Army Major Sonderkommando (Sand Commander), and self-styled King of the Desert, which he boasts is his friend, and he gives the impression he is in confident, total command of it. He dresses himself up in black leather (despite the desert heat), which gives him a sinister Gestapo-like appearance, hence his nickname of Black Schneider. He has developed a military style that enables him to somehow sneak up on Allied platoons and take them down from the rear and completely unawares. There is a real mystery as to how he is able to emerge out of nowhere from the desert sands and catch them napping from behind, and he’s giving the impression he must be a magician or something.

black schneider 1

Schneider pulls this stunt several times on Sergeant Bill Kane and his 3rd platoon of the 2nd North Loamshires, which always causes them to fail in their mission and take heavy casualties and loss of equipment. As a result, the platoon develops a reputation as a bad luck platoon that is jinxed, and the jinx is dubbed “the Mark of Kane”. Nobody wants to join that platoon, and one soldier dubs Kane “Mr Suicide”. Lieutenant Colonel Stacey at Battalion HQ won’t listen to Kane’s protests that Schneider and his desert tactics are responsible for their failures. Nor does he listen to Kane’s suspicions that Schneider is making clever use of little-known desert paths, a discovery he made when investigating how Schneider and his platoon managed to escape from one of their attacks so readily. When it reaches the point where Kane loses his entire platoon through Schneider’s tactics and Stacey won’t listen to the reason why, he is transferred to a store job at base camp.

En route to base camp, a mine field gives Kane an idea on how to get back at Schneider. He extracts two mines and uses them to mine the pathway he discovered before and blow up Schneider next time he uses it.

Then a desert Arab appears out of nowhere and starts to use the path, and Kane has to warn him about the mines. But when Schneider and his army show up, they are well prepared to deal with the mines, and Kane realises the Arab must have been an informer. Schneider confirms this as he takes Kane prisoner.

black schneider 2

En route to and during his time in Schneider’s POW camp at the Oasis of Sitra Kane discovers how Schneider does it. He used that month in 1938 to trace a desert road constructed in ancient times and mapped it with compass bearings. The road is concealed by desert sand, so he cunningly uses his map to navigate it without sinking into the sands as so many convoys have done. He is also keeping Arab guides well paid with old Spanish gold (treasure to them) to guide him along the caravan routes and ancient wells, which enables them to keep themselves supplied with water as well. And the secret to his success is that very few outsiders know about the ancient road, which is also concealed by desert sand, the caravan routes or the Oasis of Sitra, so the Allied Intelligence knows nothing about it. This is how he is able “to hold a gun in the back of the British all the time. They never expect the enemy to come from the sea of sand”.

Schneider’s POW camp at Sitra has the deadly desert itself acting as the bars and barbed wire. So there is no need for them, only plenty of guards. The prisoners are forced to fill up cans with either water or petrol, and keep the water and petrol cans apart, don’t mix them up (hmm, do we sense something crafty could be pulled here?). Most of the prisoners are resigned to staying until the war ends because the camp is surrounded by desert that only Schneider seems able to cross, and the British know nothing about the camp’s existence. But not Kane once he has the full picture of how Schneider is doing it – with the ancient concealed road he plotted and the Arab guides. He is going to orchestrate a mass breakout by beating Schneider at his own game.

black schneider 3

The Battle of El Alamein is now on and Schneider wants to be part of the action. He departs, leaving the prisoners only lightly guarded. He does not realise his water tanks are really filled with petrol and the prisoners have taken water tanks for themselves (yes, we thought something like that was coming). The soldiers quickly overcome the few remaining guards and seize vehicles, ammunition and weapons. Kane also seizes the Arab who betrayed him and forces him at gunpoint to take them along the caravan route. Before departing, he paints the captured vehicles with “3 Platoon” and tells his fellow escapees this is what they are now. He is forming a new 3rd platoon with his escapees, to salvage the reputation of the old one and settle old scores with Schneider.

Kane directs the Arab to take them to the wells Schneider showed him at Bir Quara, figuring that Schneider must be stopping there for water and discovering the trick with the cans. Upon arrival they surround Schneider, but he is not one to surrender, so “the Skirmish at Bir Quara” begins. Soon Schneider is the last man standing. Kane takes him prisoner to El Alamein and seizes his map of the concealed desert road.

Stacey is very surprised to see this new 3rd platoon arriving at the Battle of El Alamein, with Kane himself in command. He will soon learn that the new 3rd platoon is much luckier than its predecessor, much of which is due to consisting of toughened desert fighters who have ironically learned to navigate the desert through their enemy Schneider.

Thoughts

This Commando certainly had a very long wait for a reprint – 51 years. That sure is a very long wait for a reprint and it’s surprising the issue did not get a reprint earlier.

The first thing you see with this issue is that it is the villain on the cover, and his presence monopolises it entirely. None of the heroes appear anywhere. His resplendent, strident, confident appearance hits you right in the eye and makes it an eye-catching cover. It’s an unusual step for Commando to take, having the villain star on the cover rather than the hero, but it’s a very sensible one, and makes a far more striking cover, rendered brilliantly by Espi.

Schneider’s nickname is also the title of the story. It has you thinking that maybe the whole story is going to be about him. Maybe he will be the anti-hero or even hero of the story, which Commando has done before with non-Gestapo German soldiers.

But once you open the issue (or read the blurb on the back) you know that’s not the case. Black Schneider is set up to be the bane of Bill Kane and his 3rd platoon.

Schneider and his desert tactics are clearly based on General Rommel, “The Desert Fox”. There is also a dash of the Red Baron in the way he unconventionally dresses in black leathers rather than army uniform. There is a hint of the Gestapo as well, both in his dress and in his icy demeanour. He is an extremely clever villain, styling himself as master of the desert and giving the impression his control of the desert is seeming miraculous and strikes awe and confusion into the enemy. As well as his seeming uncanny ability to sneak up on the enemy from behind out of nowhere, he further dumbfounds them with tactics such as destroying their supply of water, the most precious commodity of the desert, saying he has no need for it himself. Why the hell should he not need water when he’s out in the desert? His bragging that the desert is his friend appears to be no idle boasting and he almost appears to be a magician.

But once Schneider’s secret is uncovered, Kane discovers there was nothing miraculous about it – just learn how others before you have tamed the desert – and it was all a simple yet ingenious trick. And it’s a trick that his enemies take over themselves and start to use against him.

black schneider 4

Schneider’s seeming magic is further enhanced by the fact that he is always bumping into the same platoon and pulling the same trick over and over on them, and giving them a bad luck reputation. If Schneider had done it on several platoons, British HQ would have had to take these reports about Schneider more seriously. But as only one platoon seemed to get picked on it is poor old Sergeant Bill Kane who gets the blame and has to clear his name and reputation of his platoon.

Kane is reduced to the point where he has to take on Schneider and clear his reputation single-handed. It is ironic that it happens through being taken prisoner by Schneider, but Kane soon finds out that this is the only way he could learn Schneider’s secrets and start to use them himself. So we get some elements of the slave story of the protagonist being the only one who refuses to be broken by his captivity, which the other prisoners are resigned to, and find a way to escape. He not only does so but also gets his fellow prisoners back into action. And as this is the Battle of El Alamein, it would have been a stunning victory for them all and restore the name of the 3rd Platoon, and Black Schneider finally met his match in Sergeant Bill Kane.

Jinty & Lindy 3 January 1976

cover jinty 19760103

  • Slaves of the Candle (artist Roy Newby)
  • The Jinx from St Jonah’s (artist Mario Capaldi)
  • Friends of the Forest (unknown artist – Merry – “B Jackson”)
  • Golden Dolly, Death Dust! (artist Phil Gascoine)
  • Ping-Pong Paula (artist Jim Baikie)
  • Too Old to Cry! (artist Trini Tinturé unknown)
  • Wanda Whiter than White (artist Ana Rodriguez)
  • The Haunting of Hazel (artist Santiago Hernandez unknown)
  • Song of the Fir Tree (artist Phil Townsend)
  • Do-It-Yourself Dot

This post is inspired by a number of creator attribution discussions from recent months, not all of which have made it onto the blog yet (and some of which are hot off the press!). Yesterday I had a lovely, fun meetup with the daughter of Trini Tinturé, who is very delightfully based in the same city as me for at least some of her working time. I dug out some old issues to show Maris Tinturé some of her mother’s Jinty stories in situ, and this was the first one where I spotted a story attributed to Trini.

Maris leafed through it once, twice, and couldn’t find any art of her mother’s. Was it just too much of a skim-read to spot it after all this time? No – I pointed out the specific story I had in mind, “Too Old to Cry!”, and the immediate reaction was, ‘but that’s not hers!’ – and a quick cameraphone piccy and email confirmed it. This story looks enough like Trini’s art for me to never have questioned the attribution that came handed down to me, probably from David Roach originally, but to the most familiar of eyes it is as unlike her art as one face is like another. Below is the episode of the story from this issue – compare it to a piece of definite Trini artwork like the sample pages of Creepy Crawley. (But I think that you will be likely to have to look very closely to be sure, unless you are very familiar with her artwork.) [Edited to add – Trini now says that this story is hers after all! This is upon reflection and, especially, her review of the second and third pages of the story. Here are her own words about it (translated by her daughter Maris): “I would much rather say that this bad work is not mine, and it would be easier for me to do so. But, unfortunately, I have to admit it is. Shame, shame! It looks like the main character had to have a ‘special’ feel, and special indeed I made her! She looks horribly tuberculose. I don’t remember the story or the characters at all. (And at the bottom of the last page the texts points to the continuation in the following week, meaning it’s a serial: no clue at all.) But there are traits in the other characters that give me away mercilessly. Nobody can copy certain kinds of folding and line… The way of drawing stones, the backgrounds… the older people… (Or maybe it was a cooperation between me and Dracula, who knows!)

But the date 1976 certainly does not fit. It is quite possible that they originally put aside the story and only published it years later, who knows why. There was a lot of entanglement [with] publishers. These bad pages smack of my earliest works for Scotland’s schoolgirl series, for example. Fortunately my style changed very soon.

There’s nothing more I can add. It is bad work, but it is mine.”]

 

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This issue also includes an episode of “The Haunting of Hazel” which we have likewise previously attributed to Santiago Hernandez. However, on looking at the 2017 post on “Santiago Hernandez or José Ariza” Trini has this to say: “Barracuda Bay” is definitely Hernandez. “Golden Shark” possibly, but much earlier work perhaps. “The Haunting of Hazel” is unlikely to be Hernandez.” So I have likewise changed the attribution of that story on this post, in order not to confidently show it as being by Santiago Hernandez.

Finally, one other story in this issue is from an artist that we have long referred to as unknown – the unknown artist who drew “Merry at Misery House”. A sighting by “Goof” on the UK Comics Forum gave us a valuable reference to the name “B Jackson” as the artist credit accompanying the illustration for a text story in the ‘Daily Mirror Book for Girls” 1971. Further detective work by David Slinn (a contact of David Roach’s) and by David Roach has given a long list of stories and titles that “B Jackson” seems to have worked on. This will follow as a blog post on this site, with apologies for the delay in getting to this denouement.

But will the attribution of B Jackson prove long lasting, or could it be falsified or proved inaccurate in some way? All that I’ve seen on the blog so far goes to show that there is no 100% guarantee of anything – the word of an expert is very valuable but there’s nothing to compare with a direct line from the creator themselves, if at all possible.

Boss of Beadle Street (1973)

Sample Images

Boss of Beadle Street 1Boss of Beadle Street 2Boss of Beadle Street 3

 

Published: June & Pixie 31 March to 14 July 1973

Episodes: 16

Artist: Audrey Fawley

Writer: Unknown

Reprints/translations: None known

Plot

Liz Green is a very bossy, pushy girl, especially when she gets bright ideas about helping someone. She barges right in with her “help” without a by-your-leave or do-you-mind and won’t stop until she gets her way – which she almost invariably does, she’s such a steamroller. In Beadle Street where she lives, she is notorious for it. She gets herself into constant trouble with the residents who chase her off for her unwarranted interference. But Liz never learns. As far as she is concerned, she is just trying to help and people just don’t listen because they don’t take take her seriously. Nora, Liz’s best friend, tells Liz her day will come. Nora will come to regret her words.

Before we go on, Nora is Liz’s voice of reason, but it’s a voice that constantly falls on deaf ears against the bulldozer Liz. Nora comes from the long tradition of the good friend in girls’ comics who sticks by the protagonist, no matter what crap the protagonist gives her and drives her to distraction. She takes in quite a bit already with her bossy friend and her bright ideas, but, as you might have guessed, it’s all about to amplify to levels Nora never expected.

It starts when Liz and Nora are researching for a history project and discover the long-forgotten bylaw 381, which says that anyone living on the site where the old beadle’s house once stood can claim the rights and responsibilities of the beadle. After Liz determines her house stands on that site, there is no stopping Miss Bossyboots from enacting that bylaw to style herself as the new beadle, and Boss of Beadle Street. Everyone will have to do what she says now, and doing everything her way will all be for their own good and they will thank her for it.

The residents of Beadle Street just about turn into a lynch mob when they see what bright idea Liz is hatching with them under the bylaw. But the mayor says it’s the law, Liz is within her rights, and they have to obey. He slyly adds that Liz also has the responsibility of solving everyone’s problems as beadle. He appears to be calculating that this will soon have Liz so fed up she will give up being a beadle.

But he has miscalculated. Liz solving residents’ problems goes surprisingly well and she begins to win them over to her side. She sorts out the street tearaway Tony Atkins, which his parents never tried to do and is good at solving neighbourhood disputes. These successes impress the council, the residents begin to take to their beadle, and her fame is growing as a celebrity.

However, as Liz is such a bossyboots, it’s all to easy for it all to go to her head – and it does. Liz is soon acting arrogantly towards Nora and even her own mother. She also neglects her friendship with Nora because the demands of sorting problems is making her too busy for that, and all she cares about is beading Beadle Street.

When Liz goes power mad, the good she does is soon outweighed by the bad. Liz acts like a dictator, imposing unfair rules on the residents, which she posts up for them to see, and fines those who don’t obey.

Among them:

1: Everyone must walk on the left in the street.

2: When meeting the Boss, doff your cap. If you don’t have one, bow or curtsey. When Nora protests against this rule, Liz forces her to sweep the street while wearing a sign that says: “I have disobeyed the boss. I must sweep this street in punishment. Let everyone learn from me!”

3: Every dog must be leashed. Every dog must have a weekly bath. Every dog must have a daily half-hour walk and brush-down afterwards. The Boss is conducting rigorous inspections to make sure this rule is kept, and fines people who fail to do so, regardless of excuse (now what does she do with the money from those fines, anyway?). The people hit back at this rule by lumbering Liz with a litter of eight puppies and say she must obey her own rules in looking after them.

Yes, revenge and backlash are striking back at Liz. On another occasion, it happens when  Liz unwisely makes Tony highwayman at an ambitious street costume party. Tony takes advantage to wreak havoc and Liz gets into big trouble.

But the backlash is too small and piecemeal to make a real dent in Liz’s power. And Liz’s swollen beadle head continues to grow. She actually starts dressing up as a beadle and patrols the street in her beadle costume. This makes her even more of a celebrity and curiosity, and tourists take photos of her. She uses the money from this for more beadle mania, and this time she really goes overboard. She buys beadle runner and beadle servant outfits for Nora and Mum and browbeats them in her usual manner, plus threats of fines, until they agree to wear them. Even worse, she bosses them into painting the house a gaudy gold, which she thinks befits the beadle’s house. Surely even Mr Bumble would be mortified! Liz treats Mum (now forced to do housework in the servant’s outfit) and Nora like slaves, giving them constant orders and having them at her beck and call all the time. What the hell is next – is the Beadle going to bring back the workhouse or something?

Before Liz gets the chance, the residents decide enough is enough and this time they really get together to make a stand. Everyone, including Mum and Nora, empties out of Beadle Street, leaving Liz on her own and nobody to boss around. And they won’t come back as long as Liz stays beadle.

This stance certainly has its effect. It isn’t long before Liz is feeling lonely, miserable, and scared at night. She is also hungry and cold because Mum turned off the gas. It has her ready to give in by the time Nora comes to check up on her, but she is too proud to publicly resign as beadle for that reason because it would mean loss of face.

Nora suggests re-checking the bylaw to see if there is an “out” clause that would enable Liz to quit the beadle job gracefully. They soon find there is one. In fact, if Liz’s enemies had checked the bylaw they could have used it themselves to stop her. A resident may put in an application for cancellation of the beadleship, but the council must hold a vote on it. As Liz can’t put in an application for the cancellation of her own beadleship, she dons a disguise to do so.

You would think the Beadle Street residents would be only too happy to vote to strike Liz down as beadle, but there is a most surprising U-turn from one of the residents, Mrs MacFish. Forgetting what drove her out of Beadle Street, Mrs MacFish starts a campaign to keep Liz as beadle. And Mrs MacFish is such an orator that she soon has the other residents forgetting the bad things and remembering the silver lining, such as Liz the Beadle generating extra custom for the store. So, to make sure everyone votes against her, Liz declares more of those unpopular rules she will impose on Beadle Street.

Liz is quite relieved to not be beadle anymore, just an ordinary girl again. She throws a party to celebrate and renews her friendship with Nora. She is still a big bossyboots though; it’s too much in her nature for her to change there, and she hasn’t really learned not to be such a bulldozer. So when Nora stumbles across “Ye Ancient Right of King of Beadle Street”, she doesn’t say a word to Liz, and hopes that law will stay hidden and forgotten about!

Thoughts

There have been plenty of stories on the evils of “grownups know best”, with what they think they know best being imposed by methods that range from the just plain misguided and narrow to the subversive and even downright abusive. But the message is always that it is totally wrong and choice and free will must not be trampled on in the name of discipline, perfection or whatever. “Dracula’s Daughter“, “Children of Stepford” and “Slave of the Clock” are classic examples.

But here the premise is turned inside out with “kids know best”, which is quite a twist. Liz Green, a mere kid, is just as sincere and adamant that she knows as best as the grown-up meddlers in stories like the ones mentioned above. Yet she turns out to be no better than they are. Although she has her good qualities, most notably in sorting problems, her bossiness and narrow-mindedness in always believing she knows best makes her totally unfit for the job of beadle, especially when she becomes increasingly power mad and her rules and orders become increasingly outrageous and unbearable. Like her grown-up counterparts in “grownups know best” she started out with a degree of well meaning to her intentions, but her intentions became increasingly dark and corrupted as power went to her head. She either has to be brought down entirely or made to wake up in some way.

This time the adults are the ones made to suffer, right alongside the kids. Even Liz’s mother is made to suffer. Mum should give her daughter a jolly good spanking, but Liz always gets her way with Mum because she’s so forceful, and her father, being dead, is not there to have a say, or a belt with him.

It’s not too much of a surprise that Liz does not change all that much in the end; one has gotten the feeling she’s just plain bossy by nature and won’t ever change. Being on her own deflates her power and she finally wants to give up being beadle and go back to the way she was. But she has not really learned her lesson. Although she is pleased to be an ordinary girl again, she does not wake up to how horrible she’s been or really apologise to anyone, and clearly should not be trusted with power.

When reading this story, one is reminded of the words of another (in)famous fictional beadle: “The law is an ass!” Too right, especially if the law is antiquated, has no place in modern society. It should have been struck out years ago and could cause serious, even ridiculous problems if reenacted because the need for that law has long since disappeared.